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- Short: PPC Doom Compile for WarpOS V0.9
- Author: MagicSN@Birdland.es.bawue.de
- Uploader: MagicSN@Birdland.es.bawue.de
- Type: game/shoot
-
- ZhaDoom is a Doom Compile for PPC. It needs WarpOS,
- the PPC Software from Haage&Partner, and rtgmaster PPC.
- The binaries of rtgmaster PPC are included to this archive.
- If you want background music, it needs doomsound.library
- (but not the 060 optimized version, a fixed 060 optimized
- version which works with ZhaDoomPPC will be soon available,
- though...). Background Music also needs a MIDI_Instruments
- file.
-
- The people involved in this port are:
-
- Me (of course), Trance (author of AmigaDoom), Michael Rock,
- Sam Jordan. Mainly me, of course.
-
- Get also Crystal 3D PPC from Jyrki Saarinens WWW Site, my
- port of the Crystalspace 3D Engine (i am
- not sure about the licensing conditions of the thing, because
- of that i did not upload it to Aminet). To find the site,
- go to www.amigaflame.co.uk, get the link to the Homepage of
- the Game demo Lambda. From there get to the Homepage of
- Jyrki Saarinen (there is a link found there). Crystal 3D PPC
- is also a WarpOS program :)))
-
- When 1.0 will be released, it will also include DeHacked Support.
-
- Changes from 0.6->0.9:
-
- - Dropped Support for 68k version and for 640x200 version
- - added some PPC ASM Optimization (not yet all optimizations
- in Hires mode, also future versions probably will contain
- more ASM Code)
- - added visible fps counter (slows down the framerate, though)
- - support to play on a publicscreen
- - Added Music Support, Changed soundcode to use doomsound.library,
- if available (Speedup of Soundcode)
-
- Changes from 0.5->0.6:
- - PPC-only Hires-Modes (480x200,640x200,640x400) added
- - IPX- and Direct-Link Support added (thanks to the
- free documentation about how to implement such a thing
- in the form of the ADoom Sources, thanks, Peter McGavin,
- for releasing them :) )
-
- Changes from 0.3->0.5:
-
- - Added Support to OPTIONALLY run ZhaDoom in a WB Window
- (if at least rtgmaster V33 is installed), WB Window GFX Code
- is PPC Optimized (for 68k it is quite slow, try it on
- PPC + GFX Board, really playable, even two Dooms at
- the same time work... but that again slows down...)
- - Some bugfixes and such stuff
-
- Changes from 0.24->0.3:
-
- - Included Sound Support (when Sound is enabled, the fps are
- a bit reduced, though)
- - The Status text is now printed during the start of the game,
- not after the end, like in earlier versions
- - fixed a major problem in memory allocation (this was also
- why sound did not run), possible that it enhances other
- things also
-
- Changes from 0.2->0.24:
-
- - Mouse Support (activated with -mouse)
- - Joystick/Joypad Support (needs lowlevel.library, act. with -joy)
- - Checks now, if WarpOS is installed, and gives an error message,
- if not
- - some small Optimizations/Bugfixes (runs 36-37 fps on 150 MHz,
- reported to run 47 fps on 200 MHz)
- - fps calculation (dividing the two ticrates, and multiplying the
- result with 35) automatically done now
-
- Steffen Haeuser
-